Alexander Gonzalez
Alexander Gonzalez
3D Hard Surface Modeler
Lake Forest, United States of America

Summary

I am a 3D Hard-Surface Artist that specializes in photo-realism. I strive to always create detailed props and architecture that pushes visual art direction while enhancing game-play. I've most recently had the pleasure of being a part of Call of Duty: Modern Warfare as a 3D Artist. Prior to that I had the privilege to work on Destiny 2: Forsaken as a Palette Artist and Armored Warfare as a Junior Vehicle Artist. I also have a credit on The Outer Worlds where I briefly created assets during pre-production. Contact me at alexander1gonzalez1@gmail.com.

Skills

Environment ModelingLow-poly ModelingProp ModelingTexturingHigh-poly ModelingWeapon ModelingVehicle ModelingProject ManagementPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
Illustrator
Illustrator
Keyshot
Keyshot
ZBrush
ZBrush
NDO
NDO
Unity
Unity
Photoshop
Photoshop
DDO
DDO

Productions

  • Social share image
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Artist
    • Company
      High Moon Studios
  • Forsaken
    • Video Game
      Destiny 2: Forsaken
    • Year
      2018
    • Role
      Palette Artist
    • Company
      High Moon Studios
  • Armored warfare
    • Video Game
      Armored Warfare
    • Year
      2015
    • Role
      Junior Vehicle Artist
    • Company
      Obsidian Entertainment

Experience

  • Prop Artist at High Moon Studios
    Carlsbad, United States of America
    April 2017 - Present

  • Junior Vehicle Artist at Obsidian Entertainment
    Irvine, United States of America
    December 2015 - January 2017

  • Founder at Grumpy Ogre Studio
    Lake Forest
    August 2014 - February 2016

    I create and direct mobile games.

    grumpyogrestudio.com